![]() ![]() The last step is the most tricky one, especially because I'd like to automate it as much as possible so.īlender could work, but the whole 'sewing 2d patterns together' seems non-trivial in blender. Sewing the 2d pattern together and putting it on an avatar.3d avatars (this is where makehuman could be interesting). ![]() There's 3 things that need to come together: If the answer is no, and we'd have to manually do everything, than this probably is not worth the trouble. If that is possible, we could foresee doing some initial work, and then having a script that would generate renders for all different pattern options. If we do the initial work of importing a pattern and draping it on an avatar, can we then also simulate all the pattern variations in an automated way? The main question mark here is automation. for best results we should import patterns in dxg/astm format which is some sort of industry thing where if you want to look at the file specification, you have to pay $60 just be be allowed to read the PDF.Īpart from the money, it's obvious that this is a particularly poor match for an open source project like freesewing.Īn alternative that is perhaps less polished but certainly easier to digest is the garment tool plugin for Blender.clo3d is proprietary software, and not cheap.While that is promising for a first couple of hours of work, it does come with some problems: I did some initial fooling around with clo3d which yielded this result: It could also be useful for documenting all the different pattern options. The idea is to use 3D modelling tools to test-drive patterns and their different options on virtual avatars. This is an idea that's been explored on that chat, after initially being suggested via email by one of our users. ![]()
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